![]() VMWare Fusion (doesn’t work via Rosetta).Unreal Engine, Epic Games (doesn’t work via Rosetta).Tidal, Aspiro (doesn’t work via Rosetta).Teams, Microsogt (does work via Rosetta).Steam, Valve Corporation (does work via Rosetta).Steinberg Cubase (does work via Rosetta).Skype, Microsoft (doesn’t work via Rosetta).Sims 4, Electronic Arts (does work via Rosetta.Quake, id Software (doesn’t work via Rosetta).OneDrive, Microsoft (does work via Rosetta).Diablo 3, Blizzard (does work via Rosetta).CCleaner, Piriform Software (doesn’t work via Rosetta).Autocad, Autodesk (does work via Rosetta).This is by no means an exhaustive list, but there are a few that stand out: PDFelement and other apps from Wondershare.OmniGraffle and other apps from OmniGroup.Groove and other apps from apogeedigital.Blackmagic Disk Speed Test, Blackmagic Design.Audio Hyjack and other apps from Rogue Amoeba.This website to see if the app you use is listed. ![]() There are lots of other apps that have been optimised for the M1 chip. ![]() World of Warcraft for the new M1 processor in November 2020.īlizzard has a long tradition of optimising its games for macOS. It’s also better than an Intel MacBook running Premiere Pro 15.4, which takes almost 10 seconds to edit the minute of video material, and a Windows computer with the RTX-3090 graphics card – which takes six seconds.īlizzard was the first gaming company to release a title optimised for the new Mac models when it adapted With version 15.4 this time is reduced to three seconds. In our tests, prior to the update an M1 MacBook running Premiere Pro 15.1 needed 11 seconds to edit one minute of video material. In particular the functions that use Apple’s Neural Engine benefited from the port to the ARM version. Speed tests of the beta version had already shown amazing results: In some cases, Adobe’s software ran up to 80 percent faster on an M1 Mac than the same version on an Intel computer. This will force the Intel version to launch.Īdobe’s video editing software can run natively on the M1 Macs. You’ll see various options – tick or check the ‘Open in Rosetta’ box.Right-click on the app icon and choose Get Info.Go to Applications folders on your Mac and locate the Photoshop icon.So, what Apple, Soundcloud and Google do not tell you is that an mp3 podcast file, uploaded to your channel MUST be CRB if it is to stream in Apple Podcasts on iOS. Presumably the variable nature makes it difficult for the platform to reliably buffer the incoming audio stream. Because, as it turns out VBR encoded files do not stream. In the small-print specs of some streaming platforms, you may see mention of CBR along with 44.1khz/48.0khz sample rate files. Variable Bit Rate – a compressed audio file encoded in such a way that the data rate responds to the complexity of the audio content.Ĭonstant Bit Rate – a compressed audio file with a static data rate all the way through. But, yes! My other audio software disagreed…… it was indeed a VBR file. ![]() Not according to audio Swiss army knife, Amadeus Pro which was the software that encoded the file. Until, that is Mr James Cridland dropped the enlightening “ Is it a VBR file?“. So, turning to the Australian Podcasters Facebook group, I got the usual “ perhaps you have uploaded a wet haddock by mistake” type of replies that assume you are a less experienced poster. Please be reassured our developers are aware of the this“. I contacted Apple Partner Support who told me that “ Many people are also experiencing the same issue. It seemed unlikely and in the end amounted to “Not us, but turn it off and turn it on again”. I contacted Soundcloud Support, who replied with a hand written canned response to “ refresh the feed on Podcast Connect“. For a while I thought it must be network related and maybe “later” everything would be fine. Try again later.Īn error written by someone who probably has the “ Keep Calm and Carry On” posters on their wall. If a listener decided to just click on the episode play button on an iPhone prior to subscribing, the audio will attempt to stream playback rather than downloading the file.Īnd then, gentle reader we encounter The Problem. It was only when my client did something that I hadn’t thought of trying, that I discovered something big. I could subscribe, download and stream successfully on my desktop computer. When it came time to test, I found everything working well artwork, initial show episode, titles and description all being delivered well to all platforms. For various reasons, we hosted the show on Soundcloud and used the RSS feature to pipe the podcast into Apple, Spotify, Google Play etc. I came across this first when setting up a new podcast for one of my clients.
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